You’ve got a game released and you’ve garnered some sales. Congratulations! It’s no easy feat getting where you are now. What should come next? How about making sure you’re keeping your gaming community engaged.
We were lucky to have been invited to the VRTL Summit held at Paramount Studios on April 26th! Want a recap of the event and some key takeaways from the summit? Read on to see what’s in store for the VR industry!
Mana Marketing took part in Global Game Jam 2017! It was a fun-filled 3 days and it was amazing to see developers, artists, designers, and more come out and work together to complete a game over the weekend.
You may be here because you’re getting ready to look at crowdfunding options to help with your game’s development. Everyone has heard of Kickstarter by now, but what are some alternatives to Kickstarter? What is the best platform to get your specific game funded?
We get a lot of questions on where to start with marketing indie games when you’re first developing something new. One thing that you can’t really hire someone else to do is a devlog. This should be made in conjunction with your social media accounts, but today we’ll be focusing on the devlog.
Mana Marketing was at the Full Indie Summit on October 22nd! It’s always wonderful to know that your city is supportive of indie developers, and that a big indie community exists. Like Alex Vostrov, one of the founders of Full Indie, says, we’re truly lucky to be in a city where you can meet up with
It feels pretty great when you’ve got a game and instead of having to reach out for press, people are contacting you in hopes to cover your game. Your indie game marketing efforts are yielding results. While some of these requests may be genuine, there are frequent cases where indie developers get tricked into giving away
When you’re developing your first game, you probably don’t have a full team on board to help you with your graphics, soundtrack, and other assets that help form the game. We get it— you’re a jack of all trades, but only a master of some. After all, you’re only human. That’s why we started Mana